Solving problems is one of the main ways to get stronger. SmartGo includes over 2000 problems. SmartGo will present the problems and keep track of your progress.
The problems range in difficulty from 30 kyu (beginner) to 6 dan (strong amateur). They include life & death, tesuji, endgame, and best move kind of problems. The problems are also rated in terms of 'coolness', giving you a chance to work on the more interesting problems. You can search and filter by any criteria.
Go to Help - Common Tasks for more help on this topic.
Elementary: Good problems to test your fundamentals.
Life and death: Make your group live, or kill an opponent group. Seki or ko will be the correct answer in some problems.
Tesuji: Find a tactically sharp move that rescues the situation.
Endgame: Your goal is to gain some points rather than capture or kill something.
Best move: Figure out for yourself what you should aim for.
Fuseki: Problems focusing on moves during the opening.
Ladder: Is it a ladder or not?
Other Problem Collections
SmartGo also works with other problems collections. For example:
The problems in SmartGo are included with kind permission of goproblems.com. They have been adapted to work in any board orientation, color, and language.